I specialize in highly crafted UI, dynamic interactions, and ambiguous problems.

Currently at Meta AI

My work is focused on transforming the unknown into elegant experiences that are simple and easy to use. I’m obsessed with the details—how things look, feel, and work in the hands of real people.


I’ve shipped products to millions of users at Meta and 0-1 at startups, all while maintaining a deep focus on craft, iteration, and creating experiences humans love.


I treat code as a core material in my process. Designing with code helps me feel what’s working faster than imagining it static. I incorporate AI into how I think, explore, and prototype. I believe designers can own the front-end. I love learning and thinking about what’s next.

I specialize in highly crafted UI, dynamic interactions, and ambiguous problems.

Currently at Meta AI

My work is focused on transforming the unknown into elegant experiences that are simple and easy to use. I’m obsessed with the details—how things look, feel, and work in the hands of real people.


I’ve shipped products to millions of users at Meta and 0-1 at startups, all while maintaining a deep focus on craft, iteration, and creating experiences humans love.


I treat code as a core material in my process. Designing with code helps me feel what’s working faster than imagining it static. I incorporate AI into how I think, explore, and prototype. I believe designers can own the front-end. I love learning and thinking about what’s next.

March 29, 2024

happy/sad

happy/sad is a prototype I was inspired to create while using the design tool, Play. It tracks your mood and offers activity suggestions based on how you’re feeling.

You can try happy/sad from this App Clip or by scanning this QR code:


These are happy/sad's suggestion sheets. A fun challenge was coming up with workarounds to make all the buttons function in the prototype.

happy/sad was inspired by experimenting combing the Pan To gesture with other interactions. It was also inspired by this sweater I was wearing.

Play Tip: If you have the same Interaction repeating, you can set up an Event for it once, then just call the Event when needed.

The happy/sad source file is also available in Play's Gallery section to inspect or remix.